Two contestants, one a returning champion, competed to solve a rebus concealed behind a 30-space board. Each contestant called out a pair of numbers on the board which contained the names of prizes, humorous joke prizes and WILD and action cards (the latter three explained later). No match passed control to the opponent, but a match gave whatever prize was printed on the card or allowed him to perform an action, revealed two pieces of the rebus (identifying a person, phrase, place, thing, etc.) and allowed him/her a chance to solve the rebus. WILD cards provided an automatic match, while TAKE cards allowed the contestant at that moment to snatch a prize his/her opponent might have in their possession. A FORFEIT card meant the player immediately had to give up one of the prizes he/she had in his possession. The joke prizes (things such as a banana peel, a button, etc.) actually served as insurance markers against opponents TAKE cards and the FORFEIT cards he/she might stumble upon.
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